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HEADPHONES.
PRODUCT ANIMATION.
This headphones animation was my first attempt at product visualisation and served more as a self-teaching exercise than a finished exhibition piece. The goal was to understand the fundamentals of 3D product work, from modelling and shading to lighting and camera movement. It was a space to experiment, make mistakes, and learn through doing. While the final result was simple, the process taught me a lot about how to approach form, realism, and presentation. It marked the starting point of my interest in product-focused design and laid the groundwork for more refined projects to come.

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